The 12 Principles of Character Animation,as developed at the Disney studio
1. Squash and Stretch. (Shape distortion to accentuate movement.)
擠壓和伸長
2. Anticipation. (A reverse movement to accent a forward movement.)
動作的預期性
3. Staging. (The camera viewpoint to best show the action.)
場面調度、整場戲的佈局
4. Straight-ahead vs. Pose-to-pose action. (Two basic procedures.)
向前推進的方式(連續的動作、連續的推進畫法) 姿勢與姿勢間的推進畫法
5. Follow-through and Overlapping action. (Nothing stops abruptly!)
跟隨和重疊動作
6. Slow-in and Slow-out. (Smoothing starts and stops by spacing.)
表演的慢進慢出
7. Arcs. (Planning the path of actions.)
弧線
8. Secondary Actions. (A head might wag while the legs walk!)
第二動作
9. Timing. (Time relations within actions for the illusion of life!)
節奏
10. Exaggeration. (Caricature of actions and timing.)
誇張性
11. Solid drawing. (Learn good drawing to be a good animator!)
練習繪畫 畫出來 紙上作業
12. Appeal. (If our characters are not appealing, then all is lost!)
腳色、腳色表演的吸引力與 說服力
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